Install instructions for maxdamage's mappack v2.0

Place maps and level previews(24-bit .tga images) into the following folder
 C:\Program Files\Sierra\Homeworld2\data\leveldata\multiplayer\deathmatch
note if this folder does not exsist you must create it!

next put a shortcut to your hw2 launch icon on the main desktop and right click on it.
next click properties.
look in the box which says target before it.
now copy and paste this line below into the box

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -overridebigfile

click ok.
Then click on the shortcut to start HW2.
There are custom map pics that are loaded into the image preview box in the player vs computer and multiplayer sections.In 2p_Hyperspacemania and 2p_HyperspacemaniaNV if you want to play as Hiigarans then you must play in position 1 and if you want to play as Vaygr then you must select  position 2.You don't have to play on that configuration but thats how the map has been created.There are a couple of new maps.The first one is called 4p_mure_van_uitstraling or Walls of Radiation.Next is the conversion of m11_final_core into a playable map(sort of, just ot look at as I'm going to convert the map into a fully playable version soon)also 4p_m07_veil_of_fire_original whichis just to look at and start in position 1. 4p_m13_balcora_gate_original is a failure since there is no Balcora gate in the.level map file as the .level does not have it at all yet in the single player you get it in the map when playing mission 13?

maxdamage.

Thanks to Commander Metalvenom and Skeeter for letting me use their maps to unserstand how they work so I can create my own!:)Note You can use the maps as a way on how to make maps for HW2 but not for use as a base nor use any of the ideas in the maps that I created and not the ones that I converted!Thanks to Age2uN for his LuaDC which without i would'nt be able to have converted those singleplayer maps into multiplayer versions.
